PKNIGHT LIVE / FIRST CONNECTION
Your first light.
One clear path.
Start with one fixture, one node and a new project. Get a steady light first; add scenes and effects afterwards.
Need the app? It is free. Use the current download option on our TestFlight page. An App Store release is still pending.
BEFORE YOU START
A small setup is enough.
- An iPhone or iPad with iOS / iPadOS 17 or later, and Pknight Live installed.
- A compatible Art-Net or sACN network-to-DMX node, its power supply, and access to its settings.
- One powered DMX fixture, a DMX data cable, and the fixture’s channel chart.
- A local network that lets your Apple device reach the node. For an Ethernet node, use a Wi-Fi router with a LAN connection.
A wireless DMX receiver or a Bluetooth label alone does not mean the device can receive Art-Net or sACN. Check the exact model and firmware. Our model-specific setup support focuses on Pknight hardware; other brands need your own configuration and verification.
- iPhone / iPadWi-Fi
- RouterLAN / Ethernet
- DMX nodeDMX OUT
- One fixtureDMX IN
For a Wi-Fi node, follow its manual to join the same router network or connect to the node’s own access point. A compatible fixture with network input can receive directly without a separate DMX node.
Connect the node to one fixture.
- Power the node and fixture. Check that the fixture’s display is on and let it finish its normal startup.
- Connect the node’s DMX OUT to the fixture’s DMX IN with a suitable DMX cable. On a bidirectional node, set this port to network-to-DMX / output mode.
- On the fixture, choose DMX control instead of sound-active, auto-run or standalone mode. Note its exact channel mode and set the start address to 001 for this one-fixture example.
- Use a simple LED wash fixture if available. Keep moving heads clear to move, and use the fixture manual for shutter or lamp settings.
Check before continuing: The fixture is powered, in DMX mode, and cabled from the node’s output to the fixture’s input.
Put both devices on a reachable network.
- Connect your iPhone or iPad to the lighting Wi-Fi. Connect the node to the same local network according to its manual. Avoid a guest network that isolates connected devices.
- Read the node’s IPv4 address from its display, configuration page or manual. You need the node address, not the router or phone address. Each device must have a different IP address.
- Allow Local Network access when Pknight Live asks. If you previously denied it, open iOS Settings → Privacy & Security → Local Network and enable Pknight Live, then return to the app.
An address example, not a factory preset
Phone 192.168.1.20 · node 192.168.1.50 · subnet mask 255.255.255.0. In this example they share a subnet, and the app’s destination is 192.168.1.50. Use your actual network values; do not copy these over a working setup.
Apple’s Local Network permission guide ↗
Check before continuing: The phone and node can communicate locally, and Pknight Live has Local Network access. A Wi-Fi icon alone does not confirm this.
Choose the node, protocol and universe.
- Create a new project, open Connection from the console, and keep Lighting output off while setting up.
- Tap Search nodes (or Search / change node). Select the intended node and its DMX output port. Review the address, protocol and universe; complete any missing values before saving.
- If nothing appears, use Enter IP. Enter the node’s IPv4 address, choose the protocol the node accepts, and enter the universe mapped to that physical output. Tap Use this address. A node that only supports sACN may not appear in Art-Net discovery.
- Use unicast for this first connection. On the node, confirm the same receive protocol and universe, with the correct port set to DMX output. Saving a target does not turn paused output on.
Keep these three numbers separate
- IP
- Which network device receives the data.
- Universe
- Which set of up to 512 channels the node routes to an output.
- DMX address
- Where the fixture starts reading within that universe: 001 in this example.
Example for a node that supports sACN: app destination = the node’s IP, protocol = sACN, universe = 1; node’s chosen DMX output receives sACN universe 1; fixture start address = 001. “Output port 1” does not automatically mean “Universe 1”.
Using Art-Net instead? Pknight Live accepts 0–32767; sACN accepts 1–63999. For Art-Net, Net 0 / Sub-Net 0 / Universe 0 corresponds to app universe 0. Some hardware displays a one-based label, so check its actual mapping instead of blindly copying “1”.
More about universe numbering ↗Check before continuing: App destination = your node; protocol and universe = the node’s receiving output route; Lighting output is still off.
Match the fixture profile and address.
- Open Add fixture. Search the library for the manufacturer and exact model, then select the channel mode used on the fixture.
- In Patch, add one fixture at start address 1 (the same as 001 on its display). Give it a simple name such as First light, then add it to the project.
- Check the channel count and functions against the fixture manual. For example, a 4-channel mode at address 1 uses channels 1–4; a 7-channel mode is a different profile even on the same fixture.
- If the model is missing, create a personal profile from its channel chart. Do not choose a similar-looking fixture or guess shutter/reset values. For Pknight hardware, send us the exact model and channel chart if you need help.
Check before continuing: The app and physical fixture have the same mode, channel count and starting address. Only your test fixture is selected.
Bring up one color, then save your setup.
- Keep scenes, sequences and effects stopped for this test. Set the selected fixture’s dimmer to 0 before enabling output. In Master, make sure blackout is off and master brightness is not zero.
- For a typical RGB LED fixture with a separate dimmer: set Master to 100%, choose red (Red 255, Green 0, Blue 0), and leave white/amber/UV channels at 0 if present. Set its shutter to the open/no-strobe range specified in its manual. Channel functions vary by fixture.
- Turn Lighting output on in Connection. Slowly raise the fixture’s dimmer to about 10% (around 25 of 255 for an 8-bit dimmer). If the fixture has no dimmer, start the red channel itself at about 25 of 255, with the other color channels at 0.
- Confirm the actual fixture lights up and follows a small dimmer change. “Sending locally” only confirms sending from the app; it does not prove the node or fixture received it. If it stays dark, follow the checks below.
- When it works, use Save scene for a reusable look and save the project to your chosen Files location. To finish, lower the fixture’s dimmer (or active color channels) to 0 while output is still on, confirm the fixture goes dark, then turn Lighting output off.
Pause is not a blackout.
A node or fixture may hold the last received values when packets stop. Keep the app in the foreground during this first test, and verify darkness on the actual fixture before ending the session.
Check before continuing: You can raise and lower one real light, your project is saved, and you know how to leave the fixture dark.
IF SOMETHING DOES NOT MATCH
Find the missing link.
Need help with a Pknight setup? Send your device and app version, node model and firmware, IP/protocol/universe, fixture model/mode/address, the step you reached, and what the real fixture did. Do not send Wi-Fi passwords.
[email protected] ↗